
Fidget's ability has a different base damage to your normal attack and I had been keeping her attack low to help build combos. Particularly frustrating was the introduction of an enemy that could only be damaged by Fidget's ability. I played through on "tough" but most average enemies didn't pose any threat at all while some presented real challenges. The combat is well-executed though sometimes has a strange difficulty curve. Longer combos mean more experience with one achievement being successfully finishing a 1000 hit combo. Gameplayĭust is a side-scrolling action game with rapid-pace combat and an emphasis on building combos. I found the lesson to be good and the way that it was handled was perfect. But the incident really hits Fidget who protests that they "did everything right" only to be told that sometimes you can do everything right but it still isn't enough. But when we get back, it's too late and he had already died. There was one really emotional scene where we had set out to save a sick villager by restoring water to the village. One aspect of the story that I really did like was how it dealt with the capricious nature of the world.

In fact, the conclusion of the game follows along with the erasure of Dust's agency and him acting as the weapon he was supposed to be. Creating a living weapon, using a person as a means to an end and the erasure of agency are all hallmarks of evil but it's not really addressed. Dust seems surprisingly okay with that and I can't recall any strong objections from many other characters in game. He, a sentient character, was created as a living weapon by the Moonbloods to kill their enemies. The biggest issue for me was how the story just did not address the creation of Dust. Most of the allied characters, perhaps aside from Fidget, seem more interest in him being Jin than him being Dust. It's a struggle where he receives little support. Dust's struggle becomes one of identity, torn between those two souls and the unique person he is now. What we actually got was that Dust was created by the Moonbloods by fusing two souls, that of the soldier Cassius as well as the soul of Jin, a good-hearted boy who was a resident of a village which was massacred for being Moonblood sympathisers. I was hoping it would address the conflict of good and bad within each person. This lead me to suspect that we were going to see a story of redemption where, although Casius had done wrong in the past, given a new start he makes different choices and becomes a good man. From early on, it is heavily hinted that Dust was somehow involved in the genocide of the Moonbloods and that his identity is that of Cassius, General Gaius' friend and right-hand-man. I was fairly surprised by the story which went in a different direction to what I had expected, though I'm not sure it was stronger for that.

Ahrah clearly knows something but refuses to tell you and you start to explore the world to discover who you are and what is happening. I don't recall any real reason ever being provided as to what led to the conflict with the Moonbloods and the genocide.Īs Dust, you wake up with no knowledge of who you are and are soon discovered by a magical, talking sword, named Ahrah, and its guardian, the adorable Nimbat named Fidget. General Gaius has been leading a crusade to purge the world of Moonbloods, which appear to be primarily reptilian whereas most of the characters seem more mammalian.

Plotĭust is set in a world populated with various anthropomorphic characters.
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One positive aspect of Dust is that it works on Windows, Mac and Linux, so I did not have any trouble even though I recently switched over to using Linux exclusively. I may be a little late to the party, considering Dust was released in 2012 and nominated for an Ursa Major, but Dust was on sale on Steam late last year and I took the opportunity to get it ( Dust is 75% off on GOG.com until 29 January). Your rating: None Average: 4.4 ( 17 votes)
